StepperUNO Library 1.1: Difference between revisions
Jump to navigation
Jump to search
Line 15: | Line 15: | ||
===uint8_t ReadKey();=== | ===uint8_t ReadKey();=== | ||
===bool RstReadKey();=== | ===bool RstReadKey();=== | ||
===bool buttonJustPressed | ===bool buttonJustPressed;=== | ||
===bool buttonJustReleased | //this will be true after a ReadButtons() call if triggered | ||
===bool rstbuttonJustPressed | ===bool buttonJustReleased;=== | ||
===bool rstbuttonJustReleased | //this will be true after a ReadButtons() call if triggered | ||
===bool rstbuttonLongPress | ===bool rstbuttonJustPressed;=== | ||
//this will be true after a ReadButtons() call if triggered | |||
===bool rstbuttonJustReleased;=== | |||
//this will be true after a ReadButtons() call if triggered | |||
===bool rstbuttonLongPress;=== | |||
==Motor Control== | ==Motor Control== |
Revision as of 16:22, 23 June 2017
under construction...
Installation
Download the zip file.
Copy the StepperUNO folder in the sketchbook/library directory.
Configuration
Open the config.h file in the library/stepperUNO folder.
Change the KEYPAD_VERSION value as needed. Value should be 1 or 2. If you do not know just try one or the other and see how the button reacts.
Function list
Keypad
uint8_t ReadKey();
bool RstReadKey();
bool buttonJustPressed;
//this will be true after a ReadButtons() call if triggered
bool buttonJustReleased;
//this will be true after a ReadButtons() call if triggered
bool rstbuttonJustPressed;
//this will be true after a ReadButtons() call if triggered
bool rstbuttonJustReleased;
//this will be true after a ReadButtons() call if triggered